Log:
valutazioni - 4, GPA: 4.5 ( )

Istruzioni per l'uso Excalibur electronic, Modello Corona Dart Board PL26

Produttore : Excalibur electronic
File Size : 584.54 kb
File Nome : 983c2d6c-b208-4175-8e97-4eb5066c3d6a.pdf
Lingua di insegnamento: en
Vai a scaricare



Facilità d'uso


You and your friends will enjoy hours of challenging fun with this classic game. Corona Dart Board is easy to use, but be sure to use it safely. Before starting, please read this manual thoroughly, especially noting safety, care and battery information. Keep this manual for reference. This package includes one Corona Dart Board and six darts. TABLE OF CONTENTS Setting Up. . . . . . . . . . . . . . . . . . . . . . . . page 3 The Rules of Darts . . . . . . . . . . . . . . . . . . page 4 Getting Started. . . . . . . . . . . . . . . . . . . . . . page 4 90-Day Limited Warranty. . . . . . . . . . . . . . .page 7 The legendary King Arthur brandished a magic sword, Excalibur, from which we take our company name. With this unique weapon in his hands, he could not be vanquished. Although Excalibur Elec-tronics can’t claim the magical secrets of Merlin, King Arthur’s court wizard, sometimes our patented technology may make it seem as if we could. We make you think. 2 3 Setting Up To use your Corona Dart Board, hang it on your wall, the back of your door or anywhere you want to play darts. In professional dart tour- naments, the board is hung so the bull’s eye is 5' 8" from the ground. The “toe line” (the official name for this line is the “oche,” rhyming with “jockey”), behind which a player has to throw, is marked at 7' 91/4." For less formal com- petitions, you can approxi- mate these distances. The Rules of Darts You can play darts by yourself or against an opponent. Two teams can also play against each other. Each player takes a turn throwing. A “turn” consists of three darts thrown in succession. To determine who shoots first, a single dart can be thrown. The player landing closest to the bull’s eye shoots first. The yellow and black side is used by most dart players and in tournaments. Landing a dart in any of the 20 numbered triangles earns the same number of points as that number. However, landing a dart in the doubles ring gives you double the points and landing a dart in the triples ring gives you triple the points. The center circle of the dart board is called the “bull’s eye.” It has an inner and outer ring. Landing a dart in the inner ring is worth 50 points. Landing a dart in the outer ring of the bull’s eye is worth 25 points. Many different dart games can be played. Below are three of the most popular. Rules for 301 and 501 The most popular dart games are called “301” and “501.” In both games, the basic principle is the subtraction of your score from the initial score of either 301 or 501, with the winner reducing his score to exactly zero. Here are the rules. Before any score is counted, the player must begin by hitting a double. (Any double will do.) That means the player must land a dart between the two yellow lines on the outer perimeter of the board. Once a double has been thrown, that dart and all 4 subsequent darts will count toward reducing the score to zero. The score is determined by subtracting the count of each dart from the initial score. Remember, the outer ring counts double, and the inner ring is worth triple points. The winner must reduce his or her score to exactly zero and must “double out” in the process—a double must be hit on the final throw. For example, if the player has 32 left to reach zero, he or she must hit double 16. If a single 16 is scored, then the player must hit double 8 to score zero, and so on. Naturally, a player must be left with an even number in order to set up the winning double attempt. This part of the game, known as “going out,” is the most difficult stage. If you have two points left, you must hit a double-1 to bring the score down to zero. From 18 points, a double-9 would work. If you have an odd number left, then your first darts must reduce the score to an even number before you can throw a double. For instance, there is no possible double out from 21, so a way to finish would be to throw a single1 first, reducing the score to 20. Then you can “go out” with the number 20 by throwing a double-10. If the player scores more than the exact score needed, that particular turn does not count. And the player’s score remains as it was prior to that turn. For example, if 16 is required and the player scores 17 (or totals 17 or more with his or her three darts), the score remains at 16. Likewise, since the final score must be a double, if 16 is totaled, the turn does not count and the score remains at 16. If 15 is totaled, the turn does not count either, since the player cannot double out on a single (one) score. 5 Rules for Cricket Cricket uses only the numbers 15-20 and the bull’s eye. Before any scoring is possible, a player must “open” one of these numbers by hitting it three times. (Doubles within the numbers count as two hits and triples as three hits. For the purpose of opening the bull’s eye, the outer bull counts as a single, and the inner bull counts as a double.) Once one player opens a number, he also “owns” it. That player scores the indicated number ...


Scrivi la tua opinione del dispositivo



Il messaggio
Il tuo nome :
Inserire le due cifre :
capcha





categorie