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Facilità d'uso
• This number will be your player (or team) number throughout the game and will be used by the A to Z Game Unit to identify you. • Place the Game Unit in front of player/team 1. Put the card deck, face down, in the center of the playing area. (The card deck is stored in the back of the Game Unit.) • Turn the Game Unit on (the power switch is located on top of the game unit). The lights will blink and music will play. Then the Player/Team indicator will light up and the six numbered buttons will blink. • Press a numbered button to designate the number of players (or teams)—for example, if you have three players, press the 3 button. The button you press will light up, and the Player light will go out. PLAYER/TEAM LIGHT CATEGORY LIGHT PLAYER / CATEGORY NUMBERS 3AA Batteries Required (see back for installation instructions) Battery Compartment Cover Card Deck Storage POWER SWITCH slide OFF/ON PLAYERS: For 2 to 6 players or teams; Ages 8+ CONTENTS: Electronic Game Unit and 56 Category Cards (cards are in the storage compartment in the back of the game unit) OBJECT: Be the first player to use every letter of the alphabet by calling out words to specific categories, and TURNING OFF corresponding letter lights before time runs out. GAME PLAY: Turn off your letter lights as fast as you can! • The A to Z Game Unit will immediately indicate the first player’s (or team’s) turn by blinking their number while the Player light is on. • The Category light will illuminate with lights and sounds. The Game Unit will randomly light a number to designate a Category. • An opposing player should take the top card of the deck and read aloud the category that corresponds with the lit number. Press the same number to start the timer. All of your letters will light up. You have 30 seconds. Push up on tab and lift up to access the Card Deck Compartment. Stores 56 cards and instructions. The game that covers everything from A to Z! Battery Installation Instructions: (see front for diagram) STEAL: Turn ON an opponent’s letter lights! • If the Steal button lights up on your turn, you get to look at the progress of your opponents, and take away from one of them. • Press each of the other player’s blinking numbers and look at their letter lights, comparing who has the most turned off. • You may steal from the player of your choice. • To confirm which player you want to steal from, hold their number button down for several seconds. • This allows you to use your turn to TURN BACK ON as many of your opponent’s letter lights as you can. Just play the same way as before, but instead press the letter lights that are NOT lit, turning them ON as you go. • Play the same as before: the Game Unit will select a category number, an opponent should read it aloud and start the timer. • You will have 15 seconds to turn on as many letter lights as you can. • Then your turn ends. Press your own number button to confirm the end of your turn, and pass the Game Unit to the next player. • Go! Yell out items that fit your category, and press the corresponding letter lights on the game board. For example, a category might be: Types of Nuts. You’ll say things like, “Almond!” and press the A button; “Walnut!” and press the W button; “Brazil Nut!” and press the B button, and so-on. Note: For two word answers, such as names, you may use only one of the letters. For example, “Abraham Lincoln” can be used fo...
Questo manuale è adatto anche per i modelli :Giocattoli per bambini - A To Z Electronic (113.82 kb)