Log:
valutazioni - , GPA: ( )

Istruzioni per l'uso Diamond Multimedia, Modello RADEON 8500

Produttore : Diamond Multimedia
File Size : 318.11 kb
File Nome :

Lingua di insegnamento: en

Il documento viene caricato, si prega di attendere
Il documento viene caricato, si prega di attendere

Facilità d'uso


Selecting Application Preference will result in high quality textures, with a negligible reduction in the application’s performance. Anisotropic Filtering slider The number of samples taken when anisotropic filtering is performed can vary. By moving this slider to the right, as the number of samples taken increases, the quality of the final image increases significantly. 16X provides extremely detailed, crisp-looking images as a result of the largest number of texture samples possible. SMOOTH VISION checkbox SmoothVision (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Selecting Application Preference will result in high quality images, with a negligible reduction in the application’s performance. SMOOTH VISION Performance button Select Performance for the best possible 3D gaming performance at a slight reduction in 3D image quality. The maximum screen resolution possible will automatically be indicated. SMOOTH VISION Quality button Select Quality for the best possible 3D image quality at a slight reduction in 3D gaming performance. The maximum screen resolution possible will automatically be indicated. SMOOTH VISION slider SmoothVision (Anti-Aliasing) can be applied using different sample patterns and sample points such as 2X or 4X. Moving this slider to the right increases sampling to provide the most realistic 3D image. Selecting this decides whether your application should Texture Preference slider use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals. Mipmap Detail Level slider Wait for Vertical Sync This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance. Wait for vertical sync will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is typically less than the frame rate at which the application will run. Compatibility This button allows you to access advanced settings that Settings can solve compatibility issues for a few specific OpenGL button applications. Defaults This button allows you to reset the OpenGL settings to default values. OpenGL® Compatibility Settings Force Z-buffer depth This allows you to explicitly set the Z-Buffer depth. Most applications will work best when Disabled is selected Alpha dithering method When applications use both dithering and alpha blending, visual artifacts can occur. This option allows you to select how the application should handle both features at the same time. In most cases Error Diffusion will handle this situation quite well, but there are a few cases where selecting Ordered may be necessary Support KTX buffer region extension Defaults button Enabling this feature allows rapid updates of those portions of your screen that have changed. Note that most applications will not be affected by activating this feature This button allows you to reset the OpenGL Compatibility Settings to default values. Using TV Out View your PC’s display on a TV Your RADEON card has TV Out capability. You can attach your card to a TV and monitor at the same time. Or you can connect it to your VCR and record your monitor’s display. TV display is ideal for playing games, giving presentations, watching movies, and browsing the Internet. The following tips will help you get the most out of your TV Out feature. IMPORTANT INFORMATION for European Customers Some PC monitors in Europe cannot be used simultaneously with TV display. When you enable TV display in Europe, the refresh rate for the monitor and TV is set to 50Hz. Some monitors may not support this refresh rate and could be damaged. • Please check the documentation supplied with your monitor to see if your monitor supports a refresh rate of 50Hz. If your monitor does not support 50 Hz (or if you are not sure), then turn off your monitor before turning on your PC when using your TV as a display. For information on disabling TV display, see How To Enable/Disable The TV Di...

Questo manuale è adatto anche per i modelli :
Console di gioco - RADEON 7500 (318.11 kb)
Console di gioco - RADEON 8500LE (318.11 kb)

Scrivi la tua opinione del dispositivo



Il messaggio
Il tuo nome :
Inserire le due cifre :
capcha





categorie