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Istruzioni per l'uso Roland, Modello OCTAPAD TR-909

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Parameter Value Explanation Sensitivity 1–32 Refer to the explanation for “Sensitivity” (p. 59). Threshold 0–16 Refer to the explanation for “Threshold” (p. 59). LINEAR, EXP1, EXP2, LOG1, LOG2, Velocity Curve Refer to the explanation for “Velocity Curve” (p. 59). SPLINE, LOUD1, LOUD2 Overview Basic Adv. 1 (Kit) Adv. 2 (Phrase) Adv. 3 ( Other) Appendix Scan Time (ms) 0.1–4.0 Scan Time Specifies the detection time for the trigger signal. Since the rise time of the trigger signal waveform may differ slightly depending on the characteristics of each pad or acoustic drum trigger (drum pickup), you may notice that identical hits (velocity) may produce sound at different volumes. If this Time occurs, you can adjust the “Scan Time” so that your way of playing can be detected more precisely. While repeatedly hitting the pad at a constant force, gradually raise the Scan Time value from 0.1 msec, until the resulting volume stabilizes at the loudest level. At this setting, try both soft and loud hits, and make sure that the volume changes appropriately. * As the value is set higher, the time it takes for the sound to be played increases Set this to the lowest value possible Retrigger Cancel 1–16 This setting prevents spurious re-triggering. Important if you are using acoustic drum triggers. Such triggers can produce altered waveforms, which may also cause inadvertent sounding at Point A in the figure (Re-trigger). Time This occurs in particular at the decaying edge of the waveform. Retrig Cancel detects such distortion in and prevents re-triggering from occurring. While repeatedly striking the pad, raise the “Retrig Cancel” value until re-triggering no longer occurs. * Although setting this to a high value prevents retriggering, it then becomes easy for sounds to be omitted when the drums played fast (roll etc ) Set this to the lowest value possible while still ensuring that there is no retriggering MEMO You can also eliminate this problem of re-triggering with the Mask Time setting. Mask Time does not detect trigger signals if they occur within the specified amount of time after the previous trigger signal was received. Re-trigger Cancel detects the attenuation of the trigger signal level, and triggers the sound after internally determining which trigger signals were actually generated when the head was struck, while weeding out the other false trigger signals that need not trigger a sound. Mask Time (ms) 0–64 This setting prevents double triggering. Mask Time When playing a kick trigger, the beater can bounce back and hit the head a second time immediately after the intended note—with acoustic drums sometimes the beater stays against the head—is causes a single hit to “double trigger” (two sounds instead of one). The Time Mask Time setting helps to prevent this. Once a pad has been hit, any additional trigger signals occurring within the specified “Mask Time” (0–64 msec) will be ignored. Sound not produced Adjust the “Mask Time” value while playing the pad. When using a kick trigger, try to let the beater bounce back and hit the head very quickly, then raise the “Mask Time” value until there are no more sounds made by the beater rebound. * When set to a high value, it will be difficult to play very quickly Set this to as low a value as you can MEMO If two or more sounds are being produced when you hit the head just once, then adjust Retrigger Cancel. Parameter Value Explanation Parameter Value Explanation 0–80 (%) This setting cancels “crosstalk,” which means that when you play one pad you hear a sound coming from another pad. This can happen when two pads are installed on the same stand. In some cases you can prevent crosstalk by increasing the distance between the two mounted pads. MEMO In some cases you can prevent crosstalk by increasing the distance between the two mounted pads. Crosstalk Example:Ifyouhitthe2/SNAREpadandthe3/HI-HATalso sounds While striking the 2/SNARE pad, gradually increase the “XTalk Cancel” value for the 3/HI-HAT pad until the 3/HI-HAT pad no longer sounds when you hit the 2/SNARE pad. Raise the “Xtalk Cancel” for the pad being used for 3/HI-HAT. The 3/HI-HAT pad will be less prone to receive crosstalk from other pads. * If the value is set too high, and two pads are played simultaneously, the one that is struck less forcefully may not sound Be careful and set this parameter to the minimum value required to prevent crosstalk Rim Gain 0.0–8.0 When a PD-125/120/105/85/80R, PDX-8, PD-9/8/7, CY series pad, VH-11, or RT-10S is connected, you can adjust the relation between your playing velocity (force) on the rim/edge and the resulting volume level. Higher value allows the rim/edge to produce a loud volume even when played softly. Lower value will keep the rim/edge producing a low volume even when played forcefully. Rim Adjust 0.0–8.0 When a PD-125/120/105/85/80R, PDX-8, or RT-10S is connected, you can adjust the sensitivity of the rim response. There are some cases that you have a rim sound unex...

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