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Istruzioni per l'uso Yamaha, Modello MU100

Produttore : Yamaha
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Facilità d'uso


Stack mic Amp Sim. Flang Gtr mic Flanger Clean Gtr mic Celeste Funk Gtr mic Touch Wah Tremolo mic Tremolo Phaser mic Phaser 5th Guitar mic Pitch Change 2 KEYBOARD Preset Name input gain var type Off line - Keyboard line - Reverb line - Chorus line - Chorus+Reverb line - Phaser EP line Phaser Pan EP line Auto Pan Wah Clavi line Touch Wah Rotary Orgn line Rotary Speaker Synth Str line Symphonic Synth Pad line Flanger2 Synth Lead line Delay LCR SFX line Pitch Change 3 AUDIO (Note 2) Preset Name input gain var type Off line - Audio line - Reverb line - Chorus line - Chorus+Reverb line - 18 STEREO KEYBOARD (Note 3) Preset Name input gain var type Off line - Keyboard line - Reverb line - Chorus line - Chorus+Reverb line - Phaser EP line Phaser Pan EP line Auto Pan Wah Clavi line Touch Wah Rotary Orgn line Rotary Speaker Synth Str line Symphonic Synth Pad line Flanger2 Synth Lead line Delay LCR SFX line Pitch Change 19 STEREO AUDIO (Note 3) Preset Name input gain var type Off line - Audio line - Reverb line - Chorus line - Chorus+Reverb line - (Note 1) Depending on the guitar, the input may be distorted. Adjust the A/D INPUT VOLUME or the volume of your guitar. (Note 2) AUDIO sets PAN to Lch for A/D1 and Rch for A/D2. (Note 3) The Stereo setting can be selected only for A/D1. The A/D1 and A/D2 inputs will be handled as the Lch and Rch respectively of a stereo signal. Thus, when you select Stereo, the bank number and program number of part A2 will be displayed as "***" and cannot be set. MU100 EFFECT Effect Type List Effect Type List REVERB No. MSB LSB Effect Type Remarks 0 00H 00H NO EFFECT Turn off the effect. 1 01H 00H HALL 1 Reverb simulating the acoustics of a hall. 2 01H 01H HALL 2 . 3 02H 00H ROOM 1 Reverb simulating the acoustics of a room. 4 02H 01H ROOM 2 . 5 02H 02H ROOM 3 . 6 03H 00H STAGE 1 Reverb appropriate for a solo instrument. 7 03H 01H STAGE 2 . 8 04H 00H PLATE Reverb simulating a metal plate reverb device. 9 10H 00H WHITE ROOM Unique short reverb with a slight initial delay. 10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right. 11 12H 00H CANYON A hypothetical acoustic space which extends without limit. 12 13H 00H BASEMENT Reverb with distinctive resonance following a slight initial delay. CHORUS No. MSB LSB Effect Type Remarks 0 00H 00H NO EFFECT Turn off the effect. 1 41H 00H CHORUS 1 A standard chorus effect, adding natural spaciousness to the sound. 2 41H 01H CHORUS 2 . 3 41H 02H CHORUS 3 . 4 41H 08H CHORUS 4 . 5 42H 00H CELESTE 1 An effect which uses a 3-phase LFO to add modulation and spaciousness to the sound. 6 42H 01H CELESTE 2 . 7 42H 02H CELESTE 3 . 8 42H 08H CELESTE 4 . 9 43H 00H FLANGER 1 An effect reminiscent of a jet airplane taking off and landing. 10 43H 01H FLANGER 2 . 11 43H 08H FLANGER 3 . 12 44H 00H SYMPHONIC A multi-stage version of CELESTE modulation. 13 57H 00H ENSEMBLE DETUNE Chorus effect without modulation, created by adding a slightly pitch-shifted sound. 14 48H 00H PHASER 1 Cyclically changes the phase to modulate the sound. MU100 EFFECT Effect Type List Effect Type List N No. MSB LSB Effect Type Remarks 0 00H 00H NO EFFECT Turns off the effect. 1 01H 00H HALL 1 Reverb simulating the acoustics of a hall. 2 01H 01H HALL 2 . 3 02H 00H ROOM 1 Reverb simulating the acoustics of a room. 4 02H 01H ROOM 2 . 5 02H 02H ROOM 3 . 6 03H 00H STAGE 1 Reverb appropriate for a solo instrument. 7 03H 01H STAGE 2 . 8 04H 00H PLATE Reverb simulating a metal plate reverb device. 9 10H 00H WHITE ROOM Distinctive short reverb with a slight initial delay. 10 11H 00H TUNNEL Simulation of a cylindrical space extending to left and right. 11 12H 00H CANYON A hypothetical acoustic space which extends without limit. 12 13H 00H BASEMENT Reverb with distinctive resonance following a slight initial delay. 13 05H 00H DELAY L,C,R Three delay sounds L, R and C (center). 14 06H 00H DELAY L,R Two delay sounds L and R, with two feedback delays. 15 07H 00H ECHO Two delays L and R, with independent feedback delay for L and R. 16 08H 00H CROSS DELAY This effect crosses the feedback of two delays. 17 09H 00H ER 1 This effect isolates only the early reflection components of the reverb. 18 09H 01H ER 2 . 19 0AH 00H GATE REVERB Simulation of gated reverb. 20 0BH 00H REVERSE GATE Simulation of gated reverb played back in reverse. 21 14H 00H KARAOKE 1 Echo for karaoke. 22 14H 01H KARAOKE 2 . 23 14H 02H KARAOKE 3 . 24 41H 00H CHORUS 1 Conventional chorus effect which gives natural spaciousness to the sound. 25 41H 01H CHORUS 2 . 26 41H 02H CHORUS 3 . 27 41H 08H CHORUS 4 . 28 42H 00H CELESTE 1 A three-phase LFO is used to give modulation and spaciousness to the sound. 29 42H 01H CELESTE 2 . 30 42H 02H CELESTE 3 . 31 42H 08H CELESTE 4 . 32 43H 00H FLANGER 1 An effect reminiscent of a jet airplane taking off and landing. 33 43H 01H FLANGER 2 . 34 43H 08H FLANGER 3 . 35 44H 00H SYMPHONIC A multi-stage version of CELESTE modulation. 36 57H 00H ENSEMBLE DETUNE Chorus effect without modulation,...


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