Note: The stretch vertically and horizontally options are not supported on systems running Windows Vista. Display Options: The Display Options aspect gives you additional control to optimize performance of OpenGL and Direct 3D applications. Choose one of the Display Detection Option to prevent screen flicker when detecting a display. Note: On systems Windows XP, this page will show up the 3D Refresh Rate Override item. Use 3D Refresh Rate Override to set a refresh rate of your choice when a full-screen application or game has a default refresh rate that is lower than optimal. - 23 -Software Installation Monitor Properties 1: • Attributes Monitor Attributes provides information about the attached monitor. You can also enable Extended Display Identification Data (EDID). EDID uses the information provided by the attached monitor to determine the limits for the resolution and refresh rate. • Adjustments Use Monitor Adjustments to resize and reposition the computer desktop on your monitor's display screen. You can also adjust the horizontal and vertical sync or enable composite sync. • AvivoTM Color Use AvivoTM Color for ATI graphics cards that support per-display color settings. Independently set the hue, saturation, and temperature for each attached and enabled display. GV-R6900 Series Graphics Accelerator - 24 3D: • Standard Settings The Standard Settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application. • Anti-Aliasing Anti-Aliasing (AA) is a rendering technique designed to remove jagged edges, shimmering, and pixelation problems that are common in rendered 3D images. Rather than determining the color to display for each pixel by sampling a single location at the pixel's center, anti-aliasing samples multiple locations within each pixel and blends the results together to produce the final color. Anti-Aliasing can be set to favor either system processing performance or image quality, or the application can decide: • Setting for performance is best used when the 3D image is animated and smooth motion is the most important consideration. • Setting for quality is best used when highly detailed and realistic 3D objects is the most important consideration. • If you are unsure of how to configure anti-aliasing, use the Use application settings option. Your display will automatically adjust to the application's requirements. • Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. This feature renders 3D objects containing transparencies more realistic, providing exceptional levels of image quality while maintaining performance. - 25 - Software Installation • Anisotropic Filtering Anisotropic Filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic Filtering can be set to favor either an increase in system processing performance or improved image quality: • Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. • Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. • If you are unsure how to configure anisotropic filtering, use the Use application settings option. Your display will automatically adjust to the application's requirements. • CATALYST® A.I. Catalyst® A.I. makes use of ATI's new texture analyzer technology to optimize performance in 3D applications while maintaining or even improving image quality. It analyzes individual textures as they are loaded to determine the best and fastest way to display them. • Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: • Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. • Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. GV-R6900 Series Graphics Accelerator - 2...