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Istruzioni per l'uso Gigabyte, Modello GV-RX80L512DE

Produttore : Gigabyte
File Size : 10.99 mb
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Lingua di insegnamento: en
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• The System Software tab includes information such as the installed versions of Windows and Microsoft DirectX. • The System Hardware tab includes information such as the installed CPU type and speed, the installed BIOS and version, and the installed motherboard chipset. • The Graphics Software tab includes information such as installed 2D and 3D driver versions and OpenGL version. • The Graphics Hardware tab includes information such as the installed graphics ID, bus type, and BIOS version. English -21 - Software Installation English Display Manager : • Display Manager Standard View Use Display Manager Standard View to set your desktop resolution, arrange your displays, enable secondary devices such as a TV, or use the Wizard to help you configure your display(s). • Displays Manager Advanced View Use Display Manager Advanced View to set your desktop resolution, the display refresh rate, and arrange your displays. Display Options: • Use Display Options to configure a number of features, including 3D Refresh Rate Override, Display Detection, and Force TV detection. GV-RX80L512DE Graphics Accelerator - 22 Monitor Properties 0: • Monitor Attributes Monitor Attributes provides information about the attached monitor. You can also enable Extended Identification Data. • Monitor Adjustments Use Monitor Adjustments to resize and reposition the computer desktop on your monitor's display screen. You can also adjust the horizontal and vertical sync or enable composite sync. • Monitor Troubleshoot The Monitor Troubleshoot helps to add HDTV modes in the Display Manager. Note: 720p or 1080i are disabled in certain situations, such as display rotation. English -23 -Software Installation 3D : English • 3D Standard View You can use 3D settings to adjust features found in such 3D applications as graphic- design and CAD programs and games. This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application. • Standard Settings The Standard settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. GV-RX80L512DE Graphics Accelerator - 24 • Anti-aliasing Anti-aliasing is a technique used to smooth out the jagged edges of three-dimensional curved objects or objects with diagonal edges. Anti-aliasing can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when having highly detailed and realistic 3D objects is the primary concern. If you are unsure of how to configure anti-aliasing, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • Anisotropic Filtering Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. English -25 -Software Installation English • CATALYSTTMA.I. Use this feature to enable or disable application specific optimization of the video driver. You can set the level of optimization by moving the slider from low to high. • Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object’s surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object’s surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. GV-RX80L512DE Graphics Accelerator - 26 • TRUFORMTM TRUFORM is a technology developed by ATI that overcomes the bandwidth and memory constraints of traditional 3D rendering software t...


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