JTYPE This column indicates the effect type. In the case of dynamics, there is also an indication of the dynamics processor(s) of this channel into which each library item can be recalled. Only library items with an indication of “1” can be recalled to DYNAMICS 1, and only library items with an indication of “2” can be recalled to DYNAMICS 2. Library items with neither of these indications cannot be recalled to this channel. KDYNAMICS (DYNAMICS page only) Select which of the two dynamics processors will be subject to the Store or Recall operation. LRACK No. (Rack selection) (Effect/GEQ page only) Select which rack will be subject to the Store or Recall operation. NOTE HQ Pitch and Freeze cannot be recalled to an effect module mounted in Rack 6 or Rack 8. MINTERNAL DATA This area shows the M7CL’s scene memory contents. The items displayed are the same as in the FILE list (6). As desired, you can copy single or multiple scenes between the FILE list and the INTERNAL DATA list, and copy or move them to a different location within a list. M7CL V3 Editor Owner’s Manual 50 To do this, use the following methods to select the scene(s) that you want to copy or move. To do this, use the following methods to select the scene(s) that you want to copy or move. To select a single scene Click the line containing the desired scene. •To select multiple consecutive scenes Click the first scene to select it; then hold down the key and click the last scene. •To select multiple non-consecutive scenes Click the first scene; then hold down the (< >) key and click each of the remaining scenes. When you have selected the scene(s) that you want to move or copy, drag them to the desired location in the other list (if you’re copying between lists) or in the same list (if you’re copying/moving within the same list). •To copy scenes (overwriting the destination) Drag the copy-source scene(s) to the desired line in the other list or to another line in the same list. At this time, a ® symbol will appear at the right of the scene number. When you drop the scene in this state, a dialog box will appear, asking you to confirm the Save operation. If you click the OK button, the copy-source scene(s) will be overwritten onto the copy-destination scenes, and the copy-source scene(s) will remain unchanged. (If the copy-source selection contains multiple scenes, the data will be overwritten onto consecutive scenes starting at that scene.) •To move scenes Within the same list, you can move the selected scene(s) to another location to rearrange the order of the scenes in the list. To do this, drag the selected scene(s) to a location between two other lines in the same list. At this time, a symbol will appear between the lines. When you release the mouse button in this state, the selected scene(s) will move to that location, and the scene numbers will also change accordingly. (If the move-source selection contains multiple scenes, those scenes will be inserted consecutively at the location you specify.) NOTE You cannot copy the InitialData of the GEQ library. NSTORE Stores the current settings to the data item that is selected in the list. ORECALL Recalls the data item that is selected in the list. PCLEAR Clears the data item(s) selected in the list. (The title of the cleared item(s) will be reset to [No Data!].) QUNDO Cancels the last-performed library recall, store, copy, or move operation. You can click this repeatedly to repeat Undo and Redo. M7CL V3 Editor Owner’s Manual 51 Patch Editor window Patch Editor window This window is divided into INPUT PATCH, OUTPUT PATCH, INPUT INSERT PATCH, OUTPUT INSERT PATCH, DIRECT OUT PATCH, and PATCH LIST pages. To switch pages, click the tabs shown in the upper part of the window. To display this window, choose [PATCH Editor] from the [Windows] menu, and select either “INPUT PATCH,” “OUTPUT PATCH,”“INPUT INSERT PATCH,”“OUTPUT INSERT PATCH,”“DIRECT OUT PATCH,” or “PATCH LIST.” INPUT PATCH page Here you can select the input port that is assigned to the input of each input channel. .PRESET Initializes the patching in this page. .CLEAR ALL Clears all patching in this page. M7CL V3 Editor Owner’s Manual 52 OUTPUT PATCH page Here you can select the input port that is assigned to the output of each output channel. INPUT INSERT PATCH page Output port selection Input port selection Here you can assign input/output ports to the insert-in/out of each input channel. Select the output port in the left side of the screen, and the input port in the right side of the screen. M7CL V3 Editor Owner’s Manual 53 OUTPUT INSERT PATCH page Output port selection Input port selection Here you can assign input/output ports to the insert-in/out of each output channel. Select the output port in the left side of the screen, and the input port in the right side of the screen. DIRECT OUTPUT PATCH page Here you can select the output port that will directly output each input channel. M7CL V3 Editor Owner’s Manual 54 PATCH LIST page...